Posts Tagged ‘App Stores’
Why Amazon should NOT Acquire webOS from HP
Rumors about who will buy webOS from HP have been floating around for a couple of months now, including a recent surge in buzz as HP’s new CEO Meg Whitman ponders how to deal the whole Palm mess she inherited. One of the potential buyers that has gotten lots of attention is Amazon (main story here). Why not? After all Amazon has now emerged as one of the most significant threats to Apple and its ecosystem. Although this threat has been brewing for some time, it only became obvious after Amazon’s recent launch of the Kindle Fire, a Tablet that is expected to split the market with the iPad and relegate all other contenders to “also rans.”
The Kindle Fire relies on Google’s Android operating system and the prevailing argument in the blogosphere is that Amazon needs webOS to differentiate:
“By purchasing the remnants of Palm, Amazon would have free rein to redesign webOS to its own liking, and it would be able to further differentiate its Kindle devices from the slew of Android tablets in the market” (from the story referenced above).
A cursory analysis of both companies (see table below) seems to support this argument. Amazon has all the pieces in place to pose a credible threat to Apple, except for the ability to differentiate at the OS level.
Is RIM in the Smartphone Business? Or the Messaging Business? Time to Decide
When you buy a BlackBerry, why do you do it? Because you want to run many apps? Or because of RIM’s leading messaging applications and services?
In the era before the iPhone (aka “Bi“), this question did not matter as there were no viable alternatives. In fact, with hindsight, the notion of a smartphone to run many apps did not exist for most consumers. You bought a BlackBerry primarily for messaging and phone calls (maybe a couple extra apps, at best). However, in this new “Ai” era (after the iPhone), the situation is dramatically different. RIM has been incapable of defending its position as a smartphone platform against new entrants Apple and Google. And the situation can only get more difficult for RIM with the resurgence of Web OS under HP and of Windows Phone thanks to the recent Nokia deal. If RIM can’t compete in a 3 horse race, can it survive a 5 platform war?
By contrast, RIM has been very successful with its messaging and collaboration applications. RIM is the clear leader in Enterprise email, with others playing catch up. And in case you have not been paying attention, RIM has been able to build a very large base of consumer messaging users with its flagship BBM application especially in international markets. In fact, RIM’s troubles in North America are only being masked by its unprecedented growth of consumer messaging users internationally (for more on this, check out Mike Mace’s Tale of Two BlackBerries).
Should RIM continue to try to compete as a platform play? Or would RIM shareholders be better off if RIM focused on building its messaging franchise across more platforms?
Why Steve Jobs will Never put Adobe Flash on iPhone OS Devices
[First a quick disclaimer: although I worked for Adobe in the past and I still have many friends there, I have no inside information on this topic. This post represents my personal opinion based on publicly available information.]
Given the launch of the Flash-less iPad and the leaks from Apple’s post launch employee meeting most industry insiders have finally concluded that Adobe Flash is not coming to iPhone OS devices. Over the last two-and-a-half years the conversation has shifted from
- When will the iPhone support Flash? to…
- Will the iPhone ever support Flash? to most recently…
- Why won’t Apple devices ever support Flash?
The question in most people’s mind now is why not? That is the question I want to address with this post.
While most of the debate in the blogosphere centers around technical reasons, the real reason is not technical at all. It is a calculated business decision made by Steve Jobs.
The Mobile App Store Landscape 5 years Ai (After the iPhone)
[This is a repost of my guest article at SlashData‘s blog]
2009 was the year of the app store wannabes. Following the remarkable success of the Apple App Store, OEMs, mobile platform vendors, mobile operators, and traditional aggregators either created new app stores or repositioned their existing offerings as app stores. There are now between 24 to 32 app stores depending on who is counting (see Distimo’s app store report and the WIP App Store Wiki for reference), and more stores are surely to follow. However, key questions remain about how the app store landscape will emerge after the current period of hysteria subsides and the dust settles.
– Are we going to see many app stores on each handset?
– Will app malls emerge to host multiple app stores within?
– Will operator stores gain critical mass?
[Or will we see a “no app store” future as proposed by Matt Millar via the comment thread?]
Andreas Constantinou wrote an excellent article that defines the app store building blocks and predicts a “dime-a-dozen” app store future. I will build on this post, but will offer an alternative view of how the landscape will evolve.
It’s a Winner-Take-All Contest
If we were to extrapolate the current trend, we could expect a future where each handset will host many app stores. An LG Android device on the Orange network would have the LG App Store, the Android Market, and the Orange App Shop. The Verizon version would have the V CAST store in place of the Orange App Shop. On top of this, you could add the Getjar multiplatform store and several specialty stores for say, games, health, and productivity apps to name just a few. Can you imagine the mess this would create for the user experience? Which app store do I launch? Which apps do I find on which store? Are apps duplicated on multiple stores? Are the prices the same across stores or do I need to shop around? Are the versions of the apps consistent across stores?
Read the rest of this entry »How to Merchandise Your App 2 Years Ai (after the iPhone)
I want to write about merchandising apps in the mobile ecosystem, but first let me say that we need a new way to measure time in mobile. The launch of the iPhone changed the ecosystem so dramatically that any discussion of how the mobile ecosystem works must specify Ai or Bi (After or Before the iPhone), in a similar way that historians use BC and AD to date historical events.
As an example, how you merchandise a mobile application today is very different than at any time Bi. And this is what I want to post about.
At CTIA in San Diego I attended and spoke at the #wipjam event and I found the discussion on merchandising apps most interesting. It was led by Mitch Oliver from Qualcomm with many developers sharing their experiences, and I thought it would be good to share some of the learnings with developers looking to go mobile. Some of you not interested in the details may want to skip to the recommendations below.
My Number 1 Wish for Operators
I just participated in a panel discussion representing developer needs from operators. The panel was moderated by Alan Qualye who kicked off the panel with the question:
If you could have one wish to make working with a operator easier, what would that wish be?
Having worked with many developers I have many wishes, but my top wish for operators is simply to LISTEN to developers. And by this, I mean to really listen, prioritize their requirements, and take action.
Only a year ago operators had a virtual monopoly for distribution of mobile applications and developers had to beg to get on deck. It was difficult to get on deck, it was expensive to get certified on every handset, revenue share was low, and it was difficult to stay on deck because discovery by consumers was difficult.
But the tables have been turned now. Competition for developers is at an all-time high. Handset OEMs, OS players, development tool vendors, social networks, game consoles, operators, infra providers are all luring developers. In fact, many developer programs have even created multimillion dollar funds to subsidize developers for their platform (such as the $10M Open Screen Project Fund my team and I set up for Adobe with Nokia).
Will Operators Miss the Boat with Payments Too?
I just read that Apple is rumored to be developing a digital payment platorm and this prompted me to post this article about another possible missed opportunity for mobile operators I’ve been thinking about.
For the longest time mobile operators have closely guarded important assets such as their customers’ location, messaging, and billing relationship. As revenue growth from consumers is slowing, the talk in the industry is that operators should leverage these assets to generate revenue from third parties who value them. For example, an application developer could incorporate location information to differentiate his application from the 1000’s of other apps in the app stores. Another application could use text messaging for notifications, and a game developer could charge users on the operator’s bill to upgrade to a new level.
This all makes sense and would enable operators to avoid the same commoditization fate that the internet service providers already suffered. The problem is that operators are not moving fast enough and these capabilities are now becoming available outside of the operator domain:
Is BREW Dead? Lessons learned.
A while ago I attended Fierce’s Mobile Operating System Debate webinar and could not help but notice the dismal future of BREW as a platform for mobile application development. As illustrated on slide 5 (see presentation from webinar referenced above), iGR found that ZERO percent of existing mobile developers surveyed planned to develop for BREW in the future. We could debate the specifics of the data in the survey, but it is clear that BREW is losing developer mind share rapidly (while Apple, Google and RIM are all gaining share, as confirmed by iGR’s survey).
To make matters worse, just yesterday Lowell McAdam, Verizon’s CEO, announced that Verizon (BREW’s biggest supporter) will be putting its weight behind the Java platform as part of its new effort to open its network to application developers. Could this be the final nail in the coffin for BREW? It’s not clear, but please voice your opinion via the poll below. In any case, what is most important is to understand the key lessons learned from the BREW experience:
App store galore – friend or foe for the operators?
Once upon a time operator branded app stores were thought to be doing well. After all, lots of games, screen savers, and ring tones were being downloaded on mass market feature phones. Qualcomm bragged about its thriving developer community and Verizon’s Get it Now store was a good case study in the industry.
BlackBerry App World – An App Store Wannabe?
Unlike the poor attempts thus far to launch a device that truly rivals the iPhone, the battle of the app stores is proving to be much more competitive and will require responses from Apple to maintain it’s advantage. Already Nokia announced plans to improve on the App Store with by leveraging location and the social graph to discover more relevant applications. Now RIM has raised the bar in a number of key areas as well. All this while operators sit on the sidelines watching the app opportunity slowly move away from their own walled gardens to OEM branded stores.